One deck, every card face up. Build the four home piles up from the aces, with four free cells to help you dig. Nearly every deal can be won.
Paused.
Your game waits for you.
Start a new deal?
This game ends, and a new one is dealt.
You won!
Every card home
Build the home piles (top right) up from the aces, one suit each.
On the eight piles, go down in alternating colours: a red 6 on a black 7.
Each free cell (top left) holds one card while you dig.
Tap a card, then a glowing place. Or double-tap to send it to its best place.
Undo and Hint are at the bottom. All the rules: the ? button.
The aim: every card on the four home piles at the top right, each built up from its ace to its king in one suit.
The eight piles: build them down in alternating colours, a red 6 on a black 7. Every card is face up from the start.
The free cells: the four places at the top left each hold any one card, out of the way, until it can go somewhere.
An empty pile takes any card, or a run.
Moving a run: cards in order and in alternating colours move together when there’s room to move them one by one: one card more than your empty free cells, doubled for each empty pile. The game counts it for you; a run too long to move doesn’t glow.
Cards go home by themselves once no pile could still need them.
Moving a card: tap it, then tap one of the glowing places it can go. Or drag it there.
Faster: double-tap a card (double-click on a computer) to send it to its best place: home if it can go there, otherwise onto a pile, an empty pile or a free cell.
Undo takes back your last move, as many times as you like. Hint shows a move that helps.
On a computer:Z undoes, H gives a hint, N deals again.
Nearly every deal can be won, though not every one. The moves are only for you; your wins are kept on this device.